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Keyframe challenge: a test of two methods of using keyframes

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This is an extension of a previous thread of mine dealing with keyframes. Threads get a bit messy after a while, so I'm going to summarise the previous thread, and offer a challenge. The thread dealt with my suggestion of a "Set Keyframes" button, and most respondents thought it a dubious idea. That's fine – but no one could back up their arguments with concrete reasons why such a button would be undesirable. All seemed keen to keep with their existing workflow. That's fine too. The only reason I posted was to gain a bit more understanding about keyframes. I couldn't see the problem with such a button – and still don't.

 

So, I issue a challenge and a way to back up your arguments against a "Set Keyframes" button.

 

 

THE CHALLENGE

I have set up a simple animation in Premiere using a square. The animations are called Square Animation 01 and Square Animation 02 and can be downloaded in a zip file here (140 kB). A detailed description of how I set up the animations is contained in a PDF within the zip file. The animation is described below and uses the three parameters of Motion (Position, Scale, Rotation).  Time is indicated as T00-02, meaning from 0 to 2 seconds.

 

  •           T00-02:           Square in centre of frame.
  •           T02-04:           Scale to 50% in situ.
  •           T04-06:           Move left.
  •           T06-08:           Move right.
  •           T08-10:           Leave in place and rotate 45º.
  •           T10-12:           Lock in place.
  •           T12-14:           Snap to original at 12 seconds and lock.

 

Square Animation 1 uses the technique that seems to be favoured by all the people who responded to my last post, whereas Square Animation 2 simulates the use of a "Set Keyframes" button. In my case, the former took me about 10 minutes to set up and get working; I had to look ahead at each waypoint and work out how to lock in the present state. The latter took me about 3 minutes, and all I did was go to each waypoint, set up the square, then lock-in by setting all keyframes. The only slight difficulty was with the snap change at 0.12.

 

I'd like to know what experienced users think of the two methods. Open the files; run them to see what they do; check out the keyframe setup; then delete the keyframes for both animations and set up the animation yourself using both methods.

 

I'm not trying to prove anything here. I want to gain an in-depth understanding of keyframes, and the best way for me to learn is by engaging with experienced users and asking for their feedback. Once I start using Premiere, I expect to be using keyframes a lot, so I want a thorough understanding of it. If you see anything that could be problematic with the "Set Keyframes" method, I want to know. But please be concrete. Talk about actual, specific examples, preferably using the animations I have provided.


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